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Copper Steam Idle Master

 

Copper Steam Idle Master

A modern desktop utility (Windows) for managing Steam game idle sessions, built with Qt 6 and C++20.

Designed around a warm Copper visual theme, it provides a clean, focused interface for queuing games, tracking idle time, and reviewing statistics — all stored locally on your machine.

Notice: This tool helps you queue and manage your own Steam games for idle time. It can optionally sign you into Steam community mode (ArchiSteamFarm-style) so you can log in from the app. Credentials are stored locally only and are transmitted only to Steam's official api.steampowered.com over HTTPS. Use it in accordance with the Steam Subscriber Agreement.


Features

  • Dashboard — current game, elapsed time, status, and quick controls (Start / Pause / Resume / Stop / Skip / Refresh).
  • Games — searchable, sortable, filterable queue table with multi-select actions and per-game status.
    • Add Game (by Steam App ID) to populate your queue from within the UI.
  • Accounts — manage multiple Steam accounts and log in ASF-style (account name + password, with Steam Guard / 2FA and optional mobile-auth shared_secret for automatic codes). Login state and errors are shown per account.
  • Statistics — idle time totals, session counts, games, cards, average session, and a custom-rendered chart (Qt Charts is optional).
  • Activity — live log stream with level filtering, search, export, copy, and auto-scroll.
  • Settings — General, Idling, Notifications, Appearance (Dark / Light / Copper themes + accent intensity), Logging, and Privacy.
  • System tray — status tooltip, Resume / Pause / Stop, double-click to open Dashboard, close-to-tray behavior.
  • Notifications — tray balloon notifications for session completion, queue completion, and connection loss (per-type toggles).
  • Portable mode — run fully from a folder with no registry writes when a portable marker file is present.
  • Local-first & private — no telemetry, no tracking, no analytics. See PRIVACY.md.

Requirements

  • Windows 10 / 11 (64-bit).
  • Qt 6.4+ (tested with 6.11.2, MinGW 64-bit).
  • CMake >= 3.24, Ninja, and a C++20 compiler (MinGW g++ or MSVC).
  • Optional: Qt Charts module (falls back to custom rendering).

Building (Command Line)

The repository ships build.bat / build.ps1 which handle MinGW + Ninja discovery, Qt detection, and (importantly) the space-free junction workaround for paths containing spaces (like this project's own folder).

# Release build into ./build
.\build.ps1

# Clean build
.\build.ps1 -Clean

# Debug build
.\build.ps1 -Config Debug

# Build + run tests (CTest)
.\build.ps1 -Test

# Build + copy a deployable Qt runtime into ./dist (windeployqt)
.\build.ps1 -Deploy

# Or the thin .bat wrapper
build.bat release clean
build.bat debug

Manual / CI build

cmake -S . -B build -G Ninja `
    -D CMAKE_BUILD_TYPE=Release `
    -D CMAKE_CXX_COMPILER="C:\Qt\Tools\mingw1310_64\bin\g++.exe" `
    -D CMAKE_PREFIX_PATH="C:\Qt\6.11.2\mingw_64"

cmake --build build --config Release
ctest --test-dir build --output-on-failure

Note: The project lives under a MEGA-synced folder whose name contains spaces. MinGW windres can split -D definitions containing spaces. build.ps1 configures and builds through a space-free junction under the system temp directory to avoid this, then copies the output to ./dist. If building manually from a space-free path, no workaround is needed.


Release Build & Packaging

The install tree (see CMakeLists.txt) deploys the executable, the app icon, and the required Qt DLLs (via windeployqt). A full release package contains:

CopperSteamIdleMaster/
├── CopperSteamIdleMaster.exe   (icon = app.ico)
├── Qt6*.dll
├── platforms/
├── styles/
├── resources/
├── README.txt
├── LICENSE.txt
└── PRIVACY.txt

To produce a ready-to-distribute package, run the packaging script:

.\package.ps1               # build + windeployqt + portable ZIP into ./release
.\package.ps1 -MakeInstaller  # also build the .exe installer (requires NSIS)

package.ps1 builds, deploys the Qt runtime next to the executable, stages a clean folder under release\CopperSteamIdleMaster-<version>-portable\ (including README.txt, LICENSE.txt, PRIVACY.txt, app.ico, and a portable.ini marker so the package runs standalone), and compresses it into CopperSteamIdleMaster-<version>-portable.zip. When makensis is available on PATH, it also compiles packaging/installer.nsi into a Windows installer.


Portable Mode

Place a file named portable (or portable.ini) next to CopperSteamIdleMaster.exe to enable portable mode. All data paths redirect to folders beside the executable:

CopperSteamIdleMaster\
├── CopperSteamIdleMaster.exe
├── portable            <- marker
├── config\
├── logs\
├── statistics\
└── cache\

Without the marker, data lives under %APPDATA%\CopperSteamIdleMaster\.


Data Storage & Privacy

All data is stored locally:

  • Configuration: config.json
  • Statistics: statistics.json
  • Queue: queue.json
  • Logs: copper_YYYYMMDD.txt
  • Accounts: accounts.json

The application never transmits or stores:

  • Access tokens (kept in memory for the current session only)
  • Browsing or usage analytics

Steam account credentials (password, optional mobile secret) are stored locally in accounts.json (like ArchiSteamFarm) so the app can log in for you; they are only ever sent to Steam's official api.steampowered.com login endpoints over TLS. The refresh token and an ASF-style steamLoginSecure web session cookie are also persisted so a future launch can restore your Steam session silently (one-time login, stay logged in). Short-lived access tokens stay in memory and are never written to disk.

No telemetry, tracking, or advertising SDKs are included. See PRIVACY.md.


Limitations

  • Login uses Steam's community/Web API flow. Steam may occasionally require a CAPTCHA that cannot be solved automatically (you will be asked to retry later).
  • Cards/drop information may not be detectable for all games.
  • Steam sleeping card farming is subject to the Steam Subscriber Agreement; use at your own discretion.

Troubleshooting

  • App won't start / DLL errors — ensure Qt runtime DLLs are deployed (build.ps1 -Deploy) or that Qt's bin directory is on PATH.
  • Tests fail to launch — the test executables need Qt's bin on PATH. Run:
    $env:Path = "C:\Qt\6.11.2\mingw_64\bin;$env:Path"
    ctest --test-dir build --output-on-failure
  • Windows Application Control blocks the test executables — this is an OS policy on the machine, not a test failure. The main executable is unaffected once deployed.

License

Licensed under the MIT License. See LICENSE.

Trademarks

Steam is a trademark of Valve Corporation. Copper Steam Idle Master is an independent project and is not affiliated with, endorsed by, or sponsored by Valve Corporation.

 

Official LINK 

 



 

عن الكاتب

Mohamed Subarashi Hi, I’m Mohamed — the creator behind FatGeek . I’m passionate about technology, software, internet tools, tutorials, and digital content creation. Through FatGeek, I share helpful guides, tech tips, software recommendations, and easy-to-follow tutorials to help users improve their digital experience and stay updated with the latest tech trends.

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